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Sphinx, Hieracosphinx

A cold-eyed falcon's head and great wings adorn the body of this otherwise leonine creature.

Hieracosphinx CR 5

XP 1,600
CE Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +16

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 60 (8d10+16)
Fort +8, Ref +8, Will +4

OFFENSE

Speed 30 ft., fly 60 ft. (poor)
Melee bite +11 (1d10+4), 2 claws +11 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, shriek

STATISTICS

Str 19, Dex 14, Con 15, Int 6, Wis 15, Cha 10
Base Atk +8; CMB +13; CMD 25 (29 vs. trip)
Feats Cleave, Flyby Attack, Power Attack, Skill Focus (Perception)
Skills Fly +3, Perception +16; Racial Modifiers +4 Perception
Languages Sphinx

SPECIAL ABILITIES

Shriek (Su)

The shrill shriek of a hieracosphinx deafens non-sphinxes within a 60-foot-radius spread for 2d4 rounds (DC 16 Fort negates). Once a creature successfully saves against this effect, it is immune to the hieracosphinx's shriek for 24 hours. Using this ability is a standard action. The save DC is Constitution-based.