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Sphinx, Androsphinx

This regal, bird-winged lion has a human's head, clad in the golden raiment of a powerful pharaoh.

Androsphinx CR 9

XP 6,400
CG Large magical beast
Init +0; Senses darkvision 60 ft., low-light vision; Perception +23


AC 23, touch 9, flat-footed 23 (+14 natural, -1 size)
hp 123 (13d10+52)
Fort +12, Ref +8, Will +7


Speed 40 ft., fly 60 ft. (poor)
Melee 2 claws +20 (2d6+8/19-20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +20, 2d6+8), roar

Spells Prepared (CL 6th; concentration +9)

3rdbestow curse (DC 16), searing light, speak with dead
2ndbull's strength, calm emotions (DC 15), cure moderate wounds, resist energy
1stcomprehend languages, divine favor, remove fear, shield of faith
0—detect magic, guidance, purify food and drink, stabilize


Str 27, Dex 10, Con 18, Int 16, Wis 17, Cha 17
Base Atk +13; CMB +22; CMD 32 (36 vs. trip)
Feats Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (claw), Power Attack
Skills Fly +5, Intimidate +13, Knowledge (any one) +16, Perception +23, Sense Motive +13, Survival +16
Languages Common, Draconic, Sphinx


Roar (Su)

An androsphinx can roar up to three times per day as a standard action. Each progressive roar has a different effect, depending upon whether it is the first, second, or third of the androsphinx's roars for that day. All of these roars are sonic effects that fill a 60-foot-radius burst, centered on the androsphinx; the save DCs are Charisma-based. Sphinxes are immune to all of the effects of an androsphinx's roars.

  • First Roar: Affected creatures become frightened for 2d6 rounds (DC 19 Will negates). This is a mind-affecting fear effect in addition to being a sonic effect.
  • Second Roar: Affected creatures are paralyzed with fear and deafened for 1d4 rounds (DC 19 Will negates). This is a mind-affecting fear effect in addition to being a sonic effect.
  • Third Roar: Affected creatures take a 2d4 penalty to Strength for 2d4 rounds and take 2d8 points of sonic damage. Creatures smaller than the androsphinx are knocked prone. A DC 19 Fortitude save negates the Strength penalty and being knocked prone.


An androsphinx casts divine spells as a 6th-level cleric. They do not gain access to domains or other cleric abilities.