This immense reptilian beast towers over the surroundings like a dinosaur, all teeth and horns and claws and thrashing spiked tail.
Note The statistics presented at right differ slightly from those previously given—this version more accurately represents the Tarrasque.
XP 1,638,400 DEFENSEAC 40, touch 5, flat-footed 37 (+3 Dex, +35 natural, –8 size) OFFENSESpeed 40 ft. STATISTICSStr 41, Dex 16, Con 34, Int 3, Wis 15, Cha 14 SPECIAL ABILITIESCarapace (Su)The tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated. Powerful Leaper (Ex)The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump. Regeneration (Ex)No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered. Rush (Ex)Once per minute for 1 round, the tarrasque can move at a speed of 150 feet. This increases its Acrobatics bonus on checks made to jump to +87. Spines (Ex)The tarrasque can loose a volley of six spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 30 feet of each other. The spines have a range increment of 120 ft. Section 15: Copyright Notice
Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. |
XP 1,638,400 DEFENSEAC 40, touch 5, flat-footed 37 (+3 Dex, +35 natural, –8 size) OFFENSESpeed 40 ft. STATISTICSStr 41, Dex 16, Con 34, Int 3, Wis 15, Cha 14 SPECIAL ABILITIESCarapace (Su)The tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated. Powerful Leaper (Ex)The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump. Regeneration (Ex)No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered. Rush (Ex)Once per minute, for 1 round, the tarrasque's speed increases to 150 feet, and its Acrobatics bonus on checks made to jump increases to +87. Spines (Ex)The tarrasque can loose a volley of six spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 30 feet of each other. The spines have a range increment of 120 ft. Section 15: Copyright Notice
Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich. |