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This disgusting beast looks like a slime-covered toad, but with two walrus-like tusks jutting from its upper jaw.

Slurk CR 2

XP 600
N Medium magical beast
+6; Senses darkvision 60 ft.; Perception +0


AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
17 (2d10+6)
+6, Ref +5, Will +0


Speed 30 ft., climb 30 ft.
bite +4 (2d6+3)
slime squirt +4 ranged touch
Special Attacks
belly grease, slime


Str 15, Dex 14, Con 17, Int 3, Wis 10, Cha 10
Base Atk
+2; CMB +4; CMD 16 (20 vs. bull rush, grapple, overrun, and trip)
Improved Bull RushB, Improved Initiative, Improved OverrunB
Acrobatics +16, Climb +14, Escape Artist +6; Racial Modifiers +10 Acrobatics, +8 Climb, +4 Escape Artist
Languages Boggard (can’t speak)


Belly Grease (Ex)

The slurk exudes a slippery grease from its belly that grants it a +4 bonus on Escape Artist skill checks and to its CMD versus grapples. Once per minute, a slurk may wallow on a solid surface as a full-round action to coat the floor in a 5-foot radius with this grease. The smear created turns that area of floor into difficult terrain for 10 minutes, after which the grease dries to a nasty crust.

Hunker (Ex)

The slurk gains a +4 bonus to its CMD to avoid bull rush or overrun attempts.

Slime (Ex)

A slurk’s back is crusted with thick, dry slime and dozens of nodules. As a standard action at will, a slurk can squirt a jet of this slime from one of these nodules as a ranged touch attack against any target within 30 feet. The slime quickly hardens to the texture of cold tar, entangling the foe. Anyone the slurk successfully bull rushes or overruns is automatically squirted with back slime. The hardened slime can be removed as a full-round action with a DC 15 Strength check. The slurk’s back slime grants a creature riding it a +8 bonus on Ride checks made to stay in the saddle, but a –8 penalty on Ride checks to dismount.

Image used by permission of Purple Duck Games.