This large emerald snake has bands of gold and black ringing its body and a black-tipped tail.
XP 800 DEFENSE
AC 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size) OFFENSE
Speed 30 ft., climb 30 ft., swim 30 TACTICS
Sloth vipers are ambush hunters and wait patiently among the limbs and branches of trees for potential prey to pass underneath it. When unsuspecting prey is in range, the viper either drops on it from above, or snaps down quickly with its vicious bite, recoiling back into the trees afterwards. STATISTICS
Str 13, Dex 19, Con 11, Int 2, Wis 12, Cha 2 SPECIAL ABILITIES
Poison (Ex)Bite—injury; save DC 14; frequency 1 round/6 rounds; effect slowed for 1 minute as the slow spell (CL 7th); cure 2 consecutive saves. The save DC is Constitution-based and includes a +2 racial bonus. Quickness (Ex)A sloth viper is inherently quick and can take an extra standard action or move action during its turn each round. | Source
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