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Slithering from the snow emerges a 40-foot long serpent with glossy-white scales and a bluish-white underbelly, its long, slender, icy-blue tongue flickering. Its vertical-slit pupils glow an otherworldly greenish-blue and rows of sharpened teeth line tremendous mouth.

Slorath CR 18

XP 153,600
CE Gargantuan magical beast (cold)
Init +7; Senses darkvision 60 ft.; Perception +25


AC 25, touch 9, flat-footed 22 (+3 Dex, +16 natural, -4 size)
hp 250 (20d10+140)
Fort +19, Ref +17, Will +10
Immune cold; SR 32
Weaknesses vulnerability to fire


Speed 30 ft., burrow 10 ft.
Melee bite +26 (2d8+15)
Ranged paralysis ray +20 (paralysis)
Space 20 ft.; Reach 15 ft.
Special Attacks paralyzing gaze
Spell-like Abilities (CL 12th):

1/dayglacial storm (as meteor swarm, but deals cold damage) (DC 21 half).
3/daycone of cold (DC 17), freezing sphere (DC 18 half), ice storm


Str 31, Dex 17, Con 24, Int 14, Wis 14, Cha 15
Base Atk +20; CMB +34; CMD 47 (can't be tripped)
Feats Awesome Blow, Gaze to Ray, Improved Initiative, Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability, Skill Focus (Perception), Weapon Focus (ray)
Skills Acrobatics +14, Climb +20, Perception +26, Spellcraft +22, Stealth +14 (+24 in arctic environments), Swim +20; Racial Modifiers +10 Stealth in arctic environments
Languages Common, Draconic, Giant

Paralyzing Gaze (Su)

Paralysis 1d6 +4 rounds, 30 feet, Fortitude DC 22 negates. The save is Charisma-based. This is a gaze attack.

Paralysis (Su)

Alternately, a slorath can use its Gaze to Ray feat to release a ray of paralysis (range of 30 ft.) as a ranged touch attack. After using its gaze attack in this manner, the slorath cannot use its paralyzing gaze for 1d4 rounds and it is disoriented during this time (-2 penalty on attack rolls, saves, skill checks, and ability checks). The save is Charisma-based.

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