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Skvader

This small creature has the forequarters and hind legs of a hare, and the wings and tail of a wood grouse.

Skvader CR 1/2

XP 200
N Tiny magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 6 (1d10+1)
Fort +3, Ref +4, Will +1

OFFENSE

Speed 40 ft., fly 40 ft. (poor)
Melee bite +5 (1d3–1 plus attach)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 8, Dex 15, Con 13, Int 4, Wis 13, Cha 6
Base Atk +1; CMB +1; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills Stealth +14

SPECIAL ABILITIES

Attach (Ex)

When a skvader hits with its bite attack, it automatically grapples its foe, dealing automatic bite damage each round. An attached skvader loses its Dexterity bonus to AC and has an AC of 12. 

Skvaders and Wolpertingers as Familiars
While most skvaders and wolpertingers prefer the company of their families and packs, occasionally the more adventurous among them come to serve as familiars. Service to a powerful spellcaster brings with it protection and long-term companionship, which these creatures take advantage of. A neutral spellcaster can gain a skvader as a familiar at 3rd level by taking the Improved Familiar feat, and a neutral spellcaster can gain a wolpertinger as a familiar at 5th level by taking the Improved Familiar feat.