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Sin Seeker

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This strange flying creature is the size of a house cat and has tender pink skin and the stubbed features of a pig. Its porcine face is eyeless and its nose never stops sniffing at the air.

Sin Seeker CR 2

XP 600
N Tiny magical beast
Init +2; Senses blindsight 50 ft., low-light vision, scent; Perception +9
Aura honesty (10 ft., DC 13)


AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 16 (3d10)
Fort +3, Ref +5, Will +3
Immune gaze attacks, visual effects and illusions, attacks that rely on sight


Speed 20 ft., fly 50 ft. (average)
Melee bite +3 (1d3–2)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 3rd; concentration +5; save DCs are Wisdom-based)

Constant—detect alignment
At willcomprehend languages
3/dayconfess (DC 14), zone of truth (DC 14)
1/dayfollow aura, seek thoughts (DC 15)


Str 7, Dex 15, Con 10, Int 12, Wis 15, Cha 8
Base Atk +3; CMB +3; CMD 11
Feats Alertness, Skill Focus (Sense Motive)
Skills Fly +10, Perception +9, Sense Motive +10, Survival +5
Languages Common; telepathy 30 ft.


Aura of Honesty (Su)

Sin seekers radiate an aura of honesty out to 10 feet. All creatures in the area take a –2 penalty on Bluff, Sleight of Hand, and Escape Artist checks. Creatures that succeed at a DC 13 Will save resist the effects of this aura, though they must attempt a new saving throw each time they use one of the listed skills in the area. This is a mind-affecting effect and the save DC is Wisdom-based.

Detect Alignment (Sp)

At will, a sin seeker can use detect chaos, detect evil, detect good, or detect law. Only one of these can be active at any given time.

Familiar Service

Any character of 5th level or higher with the Improved Familiar feat may take a sin seeker as a familiar.