This massive creature has the body of a resplendent bird but the head of a regal canine.
XP 153,600 DEFENSE
AC 34, touch 10, flat-footed 30 (+3 Dex, +1 dodge, +24 natural, -4 size) OFFENSE
Speed 40 ft., fly 120 ft. (good)
Constant—detect evil, detect magic, tongues STATISTICS
Str 34, Dex 16, Con 27, Int 16, Wis 19, Cha 23 SPECIAL ABILITIESAura of Peace (Su)Creatures within a 50-foot spread from a simurgh feel a sensation of peace wash over them, as if affected by calm emotions, except the simurgh can choose which creatures are affected. A DC 28 Will save negates the effects of this aura for 1 round, but a new save must be made each round to continue to resist the effects. The saving throw is Charisma-based. Banishing Swipe (Su)A simurgh can use its radiant tail to return creatures to their native planes. In addition to taking damage, any extraplanar creature touched by a simurgh's tail must succeed at a DC 28 Will save or be affected as if by banishment. A creature that makes this save cannot be affected by the same simurgh's banishing swipe for the next 24 hours. The save DC is Charisma-based. Glaring Ray (Su)A simurgh can blast a fiery ray of brilliant light from its eyes as a standard action to a range of 100 feet. Radiant Feathers (Su)Once per day as a standard action, a simurgh can fan out its glimmering tail feathers and blast its foes with a 100-foot cone of radiant light from its tail. Aside from its size, this attack is identical to a prismatic spray (DC 28). The save is Charisma-based. |