Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Magical Beasts‎ > ‎

Simurgh

This massive creature has the body of a resplendent bird but the head of a regal canine.

Simurgh CR 18

XP 153,600
NG Gargantuan magical beast
Init +7; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +27
Aura peace (50 ft.)

DEFENSE

AC 34, touch 10, flat-footed 30 (+3 Dex, +1 dodge, +24 natural, -4 size)
hp 324 (24d10+192)
Fort +22, Ref +17, Will +14
Immune ability damage, ability drain, disease, fire, negative energy, petrification, poison, sleep; Resist acid 10, cold 10, electricity 10; SR 29

OFFENSE

Speed 40 ft., fly 120 ft. (good)
Melee bite +32 (2d8+12 plus 2d6 fire), 2 claws +32 (2d8+12 plus 2d6 fire), tail slap +30 (1d4+6 plus banishing swipe)
Ranged glaring ray +23 (20d6 fire)
Space 20 ft.; Reach 20 ft.
Special Attacks banishing swipe, glaring ray, radiant feathers
Spell-Like Abilities (CL 16th; concentration +22)

Constantdetect evil, detect magic, tongues
At willdaylight, zone of truth (DC 18)
3/dayflame strike (DC 21), mass cure critical wounds

STATISTICS

Str 34, Dex 16, Con 27, Int 16, Wis 19, Cha 23
Base Atk +24; CMB +40; CMD 54
Feats Combat Expertise, Combat Reflexes, Dodge, Flyby Attack, Hover, Improved Disarm, Improved Initiative, Iron Will, Mobility, Multiattack, Snatch, Wingover
Skills Diplomacy +26, Fly +7, Heal +14, Knowledge (arcana) +33, Knowledge (dungeoneering) +23, Knowledge (all others) +13, Perception +27, Perform (sing) +19, Survival +14; Racial Modifiers +10 Knowledge (all)
Languages Celestial, Common, Draconic; tongues

SPECIAL ABILITIES

Aura of Peace (Su)

Creatures within a 50-foot spread from a simurgh feel a sensation of peace wash over them, as if affected by calm emotions, except the simurgh can choose which creatures are affected. A DC 28 Will save negates the effects of this aura for 1 round, but a new save must be made each round to continue to resist the effects. The saving throw is Charisma-based.

Banishing Swipe (Su)

A simurgh can use its radiant tail to return creatures to their native planes. In addition to taking damage, any extraplanar creature touched by a simurgh's tail must succeed at a DC 28 Will save or be affected as if by banishment. A creature that makes this save cannot be affected by the same simurgh's banishing swipe for the next 24 hours. The save DC is Charisma-based.

Glaring Ray (Su)

A simurgh can blast a fiery ray of brilliant light from its eyes as a standard action to a range of 100 feet.

Radiant Feathers (Su)

Once per day as a standard action, a simurgh can fan out its glimmering tail feathers and blast its foes with a 100-foot cone of radiant light from its tail. Aside from its size, this attack is identical to a prismatic spray (DC 28). The save is Charisma-based.