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Shotalashu

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This large, four-legged reptile has a brown scaled hide and a long, powerful tail.

Shotalashu CR 2

XP 600
N Large magical beast
Init +7; Senses darkvision 60 ft., low-light vision; Perception +9

DEFENSE

AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 25 (3d10+9)
Fort +6, Ref +6, Will +3

OFFENSE

Speed 60 ft.
Melee 2 claws +4 (1d6+2)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 15, Dex 17, Con 17, Int 4, Wis 14, Cha 12
Base Atk +3; CMB +6; CMD 19
Feats Improved Initiative, Skill Focus (Perception)
Skills Acrobatics +7 (+19 when jumping), Perception +9, Stealth +3
Languages Lashunta (can't speak)
SQ jungle strider, telepathic link

SPECIAL ABILITIES

Jungle Strider (Ex)

Shotalashu are adept at traversing jungle terrain. While in a jungle, a shotalashu's speed is not impeded by natural difficult terrain.

Telepathic Link (Su)

A lashunta can spend 1 hour and attempt a DC 20 concentration check (using her highest concentration bonus) to form a telepathic bond with an unbound shotalashu. If the lashunta is successful, the rider's link allows her to concisely explain what she wants the shotalashu to do, allowing her to attempt Handle Animal checks to command the shotalashu as a free action, even if the lashunta pushes the shotalashu. The bonded lashunta gains both a +10 bonus on Handle Animal checks and a +5 bonus on Ride checks involving the shotalashu. A lashunta can break her link with one shotalashu in favor of another at any time, but a lashunta can't be linked to more than one shotalashu at a time. If either linked being dies while bonded, the surviving creature suffers telepathic backlash, becoming dazed for 1 round and taking 1d6 points of damage per Hit Die of the slain bonded partner.

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