This creature is a winged bull with the face of a bearded man. It looks on you with a calm and knowing gaze.
XP 9,600 DEFENSE
AC 21, touch 10, flat-footed 19 (+1 Dex, +11 natural, -1 size) OFFENSE
Speed 40 ft., fly 80 ft. (average)
Constant—detect evil, discern lies (DC 19), magic circle against evil Class Spells Prepared (CL 10th)
5th—atonement, mass cure light wounds (DC 19) STATISTICS
Str 24, Dex 12, Con 20, Int 18, Wis 18, Cha 20 SPECIAL ABILITIES
Speaker of the Law (Su)Three times per day a greater shedu can speak a word of power. Chaotic creatures in a 30-ft. radius are stunned for 1d4 rounds if they fail a DC 22 Will save. On a successful save chaotic creatures are dazed for 1 round. A creature that saves is immune to any further uses of that shedu’s ability for 24 hours. This is a sonic, mind-affecting effect. The save DC is Charisma-based. Ethereal Jaunt (Su)As a move action, a shedu can move from the Ethereal Plane to the Material Plane as a free action and shift back as a move action. Otherwise, this ability is identical to the ethereal jaunt spell. SpellsGreater shedu cast spells as a 10th-level cleric but do not gain access to domains or other clerical abilities. |