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Shedu (3pp)

This creature is a winged bull with the face of a bearded man. It looks on you with a calm and knowing gaze.

Shedu CR 6

XP 2,400
LG Large magical beast (good, lawful)
Init +5; Senses darkvision 60 ft., detect evil, discern lies, low-light vision; Perception +15

DEFENSE

AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size)
hp 76 (9d10+27)
Fort +9, Ref +7, Will +8

OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee 2 hooves +13 (1d8+5)
Space 10 ft.; Reach 5 ft.

Spell-Like Abilities (CL 9th)

At willastral projection (self only), detect evil, discern lies (DC 17)
3/daycharm monster (DC 17)

STATISTICS

Str 21, Dex 12, Con 17, Int 16, Wis 16, Cha 17
Base Atk +9; CMB +15; CMD 26 (30 vs. trip)
Feats Blind-Fight, Flyby Attack, Improved Initiative, Iron Will, Power Attack
Skills Diplomacy +15, Fly +6, Knowledge (arcana) +15, Perception +15, Sense Motive +15, Survival +8; Racial Modifiers Diplomacy, Knowledge (arcana), and Sense Motive are class skills
Languages Celestial, Common, Draconic, telepathy 100 ft.
SQ ethereal jaunt

SPECIAL ABILITIES

Ethereal Jaunt (Su)

As a move action, a shedu can move from the Ethereal Plane to the Material Plane as a free action and shift back as a move action. Otherwise, this ability is identical to the ethereal jaunt spell.

Editor's Notes

1.  The concentration for the Shedu's spell-like abilities is Concentration +12.
2.  The Shedu has 3 unused skill points.  We recommend placing them in fly, raising it to Fly +9.

GM's are encouraged to use these statistics.



Lore

Characters with ranks in Knowledge (planes) can learn more about a shedu. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (planes)

DC Result
DC 16 Shedu are intelligent, good-aligned magical beasts.
DC 21 The shedu can often tell when a creature is lying. Hence shedu are often sought out to settle disagreements.
DC 26 In combat, a shedu can move to the Ethereal Plane to avoid an opponent’s attacks.
DC 31 The gods of good and law grant the mightiest shedu spells and abilities to enforce their precepts and defeat the forces of chaos.