This creature has the body of a chestnut-colored horse, large brown-feathered wings, and the head and face of a bearded human. Its long beard and hair is straight-braided.
XP 9,600 DEFENSE
AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size) OFFENSE
Speed 40 ft., fly 80 ft. (average)
At will--astral projection (self only), clairaudience/clairvoyance, detect evil, detect magic, detect thoughts (DC 15), invisibility (self only)
Typical Spells Prepared (CL 10th) (save DC 15 + spell level; save DCs are Charisma-based; spells are chosen from the cleric spell list, as well as domain spells from two of the following domains: Good, Healing, Knowledge, Law).
5th--breath of lifeD, greater command (DC 20), mass cure light wounds (DC 20), righteous might STATISTICS
Str 24, Dex 12, Con 20, Int 18, Wis 18, Cha 20 SPECIAL ABILITIES
Ethereal Jaunt (Su)A shedu can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move-equivalent action. This ability is otherwise identical with the ethereal jaunt spell (caster level 18th). Magic Circle against Evil (Su)A greater shedu radiates a continuous magic circle against evil at caster level 14th. This effect can be dispelled, but the greater shedu can resume the magic circle as a free action at will. | Base Creature
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