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Shedu (3pp)

This creature has the body of a chestnut-colored horse, large brown-feathered wings, and the head and face of a bearded human. Its long beard and hair is straight-braided.

Shedu CR 7

XP 3,200
LG Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size)
hp 76 (9d10+27)
Fort +9, Ref +7, Will +8
Defensive Abilities SR 16

OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee 2 hooves +13 (1d6+5)
Space 10 ft.; Reach 5 ft.
Spell-like Abilities (CL 9th) (save DC 13 + spell level)

At will--astral projection (self only), detect evil, detect thoughts
3/day--charm monster (DC 17)

STATISTICS

Str 21, Dex 12, Con 17, Int 16, Wis 16, Cha 17
Base Atk +9; CMB +15; CMD 26 (30 vs. trip)
Feats Blind-Fight, Flyby Attack, Improved Initiative, Iron Will, Power Attack
Skills Diplomacy +15, Knowledge (arcana) +15, Knowledge (planes) +15, Fly +9, Perception +13, Sense Motive +14; Racial Modifiers +4 Diplomacy, +4 Knowledge (any two), +4 Sense Motive
Languages Celestial, Common, Draconic; telepathy 100 ft.
SQ ethereal jaunt

SPECIAL ABILITIES

Ethereal Jaunt (Su)

A shedu can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move-equivalent action. This ability is otherwise identical with the ethereal jaunt spell (caster level 18th).

Source
Tome of Horrors Complete
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Variants