Larger than an elephant, this scaly, bird-like creature has a vaguely horse-like head and vast, slime-encrusted wings.
XP 4,800 DEFENSE
AC 21, touch 11, flat-footed 18 (+3 Dex, +10 natural, –2 size) OFFENSE
Speed 20 ft., fly 80 ft. (average) STATISTICS
Str 26, Dex 17, Con 19, Int 8, Wis 17, Cha 10 SPECIAL ABILITIES
Share Defenses (Su)
As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it. It can withdraw this protection as a free action. Slippery (Ex)
A shantak’s scales seep slippery slime. This grants the creature a +8 bonus on all Escape Artist checks and to its CMD against grapples, and imparts a –5 penalty on all Ride checks made by creatures attempting to ride a shantak. Starflight (Su)
A shantak can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion)—provided the shantak knows the way to its destination. Shantaks speak in a shrill voice that sounds like glass grinding against stone. They are intelligent creatures and cannot be trained as mounts—a would-be shantak rider must use diplomacy or magic to secure a shantak’s cooperation as a mount, and even then, shantaks have a tendency to deliberately strand riders in dangerous areas. |