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Shantak

Larger than an elephant, this scaly, bird-like creature has a vaguely horse-like head and vast, slime-encrusted wings.

Shantak CR 8

XP 4,800
CE Huge magical beast
Init
+3; Senses darkvision 60 ft., low-light vision; Perception +3

DEFENSE

AC 21, touch 11, flat-footed 18 (+3 Dex, +10 natural, –2 size)
hp
104 (11d10+44)
Fort
+11, Ref +10, Will +6
Defensive Abilities
slippery; Immune cold, disease

OFFENSE

Speed 20 ft., fly 80 ft. (average)
Melee
bite +17 (2d6+8) 2 talons +17 (1d8+8 plus grab)
Space
15 ft.; Reach 15 ft.

STATISTICS

Str 26, Dex 17, Con 19, Int 8, Wis 17, Cha 10
Base Atk
+11; CMB +21 (+25 grapple); CMD 34 (42 vs. grapple)
Feats
Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Power Attack, Wingover
Skills
Escape Artist +11, Fly +13; Racial Modifiers +8 Escape Artist
Languages
Aklo
SQ
no breath, share defenses, starflight

SPECIAL ABILITIES

Share Defenses (Su)

As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it. It can withdraw this protection as a free action.

Slippery (Ex)

A shantak’s scales seep slippery slime. This grants the creature a +8 bonus on all Escape Artist checks and to its CMD against grapples, and imparts a –5 penalty on all Ride checks made by creatures attempting to ride a shantak.

Starflight (Su)

A shantak can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion)—provided the shantak knows the way to its destination. Shantaks speak in a shrill voice that sounds like glass grinding against stone. They are intelligent creatures and cannot be trained as mounts—a would-be shantak rider must use diplomacy or magic to secure a shantak’s cooperation as a mount, and even then, shantaks have a tendency to deliberately strand riders in dangerous areas.