This enormous, water-dwelling serpent has bright, bulging eyes and rounded jaws filled with long, jagged teeth.
XP 204,800 DEFENSE
AC 34, touch 12, flat-footed 28 (+5 Dex, +1 dodge, +22 natural, -4 size) OFFENSE
Speed 10 ft., swim 50 ft.; surge 400 ft. STATISTICS
Str 39, Dex 20, Con 28, Int 2, Wis 17, Cha 11 SPECIAL ABILITIESElusive (Ex)As a full-round action while in water, a deep sea serpent can move up to its run speed (200 feet) without leaving any trace of its passing (identical in effect to pass without trace). An elusive deep sea serpent gains a +40 circumstance bonus on its Stealth check. In addition, except when in combat, a sea serpent is considered to be under the effects of a nondetection spell. Both of these effects function at caster level 20th and cannot be dispelled. Powerful Tail (Ex)A deep sea serpent's tail slap is always a primary attack. When a deep sea serpent deals damage to an object with its tail slap or via constrict damage, it ignores the first 10 points of hardness that object possesses. Surge (Ex)A deep sea serpent can surge forward as a full-round action at a speed of 400 feet. It must move in a straight line, but does not provoke attacks of opportunity while surging. |