This massive sea monster is about 20 feet long with a rounded lower body, four large fins, a short tail, and six heads, each perched on top of a long snake-like neck.
XP 9,600 DEFENSE
AC 21, touch 10, flat-footed 19 (+2 Dex, +11 natural, -2 size) OFFENSE
Speed 10 ft., swim 50 ft. STATISTICS
Str 23, Dex 14, Con 23, Int 10, Wis 14, Cha 10 SPECIAL ABILITIES
Boil Water (Ex)If a scylla uses its heat ability (see below) for 3 consecutive rounds and doesn't move more than 5 feet from its current location, the water surrounding it (in a 10-foot radius and to a depth of 10 feet) begins to rapidly churn and boil. Creatures caught in the boiling water take 3d6 points of fire damage each round they remain in the area. A successful DC 22 Fortitude save reduces the damage by half. Creatures wearing heavy clothing or medium or heavy armor take a -2 penalty on their saving throw. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell. The save DC is Constitution-based. Once the scylla moves from its location or shuts its heat ability off, the boiling water takes 3 rounds to return to its normal temperature (it still deals full damage during its cooling off period). A scylla is immune to its own boil water ability and to the boil water ability of other scyllas. Heat (Ex)A scylla raises the temperature of its body in order to generate intense heat. It does so as a free action. Creatures attacking a scylla unarmed or with natural weapons take 1d6 points of fire damage each time their attacks hit. In addition, a scylla can use its heat ability to boil the surrounding waters. Scalding Blast (Ex)A scylla can gulp some of the boiling water surrounding it as a move action. Each head that gulped water can then unleash a line of scalding steam on the scylla's next action to a range of 50 feet. The scylla can target the same or different opponents with each head, if it wishes. Each blast deals 3d6 points of fire In any round that a head does not gulp water, it can bite. Water Dependency (Ex)A scylla can survive on land for a number of hours equal to its Constitution modifier (minimum 1 hour). After that, it begins to drown. | Source
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