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Screaming Devilkin

This winged creature is humanoid in appearance with frail and spindly arms and legs. It has a long, thick tail that ends in a wicked barb.

Screaming Devilkin CR 2

XP 600
LE Small magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +4

DEFENSE

AC 19, touch 15, flat-footed 15 (+3 Dex, +1 dodge, +4 natural, +1 size)
hp 16 (3d10)
Fort +3, Ref +6, Will +1

OFFENSE

Speed 5 ft., fly 30 ft. (poor)
Melee tail-barb +7 (1d4)
Special Attacks scream

STATISTICS

Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 12
Base Atk +3; CMB +2; CMD 16
Feats Dodge, Weapon Finesse
Skills Fly +5, Perception +4, Stealth +11
Languages Infernal

SPECIAL ABILITIES

Scream (Su)

A screaming devilkin can howl continuously as a free action. This painful howling affects all creatures within 60 feet that hear it. Affected creatures must succeed on a DC 12 Fortitude save or be dazed for one round. The save DC is Charisma-based. The effects of multiple screaming devilkin using their scream ability in an overlapping area is not cumulative; only one save need be made each round. Conversation, even shouting, is inaudible within 60 feet of a screaming devilkin using this ability. Spellcasters in the area must succeed on a Concentration check (DC 15 + spell level) each time they try to cast a spell. Silence negates the devilkin's scream for the duration of the spell.

Source
Tome of Horrors Complete
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