This vile, grayish-tan tubeworm is longer than a man. It has six eyeless heads and each mouth is lined with inward curving, serrated teeth. Six long grayish-tan tentacles protrude from the middle of its body.
XP 4,800 DEFENSE
AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural) OFFENSE
Speed 20 ft., swim 40 ft.
At will—spider climb TACTICSRiptide horrors prefer to attack from ambush; sitting unmoving until potential prey moves within range. Often, they use their spider climb ability to cling to sea cave walls where their unsuspecting prey walks underneath them. Once prey wanders too close, the riptide horror lashes out with its tentacles and attempts to grab its meal. Grabbed foes are subjected to its paralytic poison and are bitten by its razor-sharp teeth. STATISTICS
Str 17, Dex 15, Con 20, Int 8, Wis 9, Cha 8 SPECIAL ABILITIESPoison (Ex)Tentacle—contact; save Fort DC 18; frequency 1/round for 1d4 rounds; effect 1d4 Dex plus paralysis Fort DC 18 1d4 rounds, cure 2 consecutive saves. The save DC is Constitution-based. | Source
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