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Psyche Serpent

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A spiral pattern adorns the hood of this cobralike serpent. Its gaze betrays a keen intellect.

Psyche Serpent CR 2

XP 600
N Tiny magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +7

DEFENSE

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 19 (3d10+3)
Fort +4, Ref +6, Will +2

OFFENSE

Speed 40 ft.
Melee bite +8 (1d3–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Psychic Magic
(CL 6th; concentration +8)

5 PEcharm person (1 PE, DC 13), detect thoughts (2 PE, DC 13), invisibility (2 PE, self only)

STATISTICS

Str 6, Dex 16, Con 13, Int 13, Wis 13, Cha 14
Base Atk +3; CMB +4; CMD 12
Feats Skill Focus (Diplomacy), Weapon Finesse
Skills Diplomacy +12, Perception +7, Sense Motive +4; Racial Modifiers +4 Diplomacy
Languages Common
SQ hypnotic hood, painless bite

SPECIAL ABILITIES

Hypnotic Hood (Su)

A psyche serpent can use the hypnotism occult skill unlock to implant suggestions as a full-round action (instead of taking 1 minute) an unlimited number of times per day. While it hypnotizes its targets, it sways from side to side with the spiral pattern of its hood fully displayed. A successfully hypnotized victim can recall this spiral pattern but otherwise has no memory of the act of hypnotism unless the psyche serpent wishes it to.

Painless Bite (Ex)

A psyche serpent's venom has a powerful numbing effect, causing its bites to inflict no pain and allowing it to inject its poison without alerting its victims or awakening them from sleep. Even if the victim succeeded at its saving throw, it remains unaware it attempted a save against a psyche serpent's venom.

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d3 Wisdom, and a creature that takes Wisdom damage from this poison is considered a willing creature for the purposes of the psyche serpent's hypnotism occult skill unlock until the Wisdom damage is healed; cure 2 consecutive saves. The DC includes a +2 racial bonus.

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