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This small creature has the body of a housecat, the wings of a falcon, and the head of a monkey.

Pseudosphinx CR 2

XP 600
N Tiny magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +11


AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 16 (3d10)
Fort +3, Ref +5, Will +6; DR 5/magic; SR 13


Speed 20 ft., fly 30 ft. (average)
Melee bite +2 (1d3–3), 2 claws +2 (1d2–3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks aided insight
Spell-Like Abilities (CL 5th; concentration +6)

Constantcomprehend languages
At willdetect magic, detect secret doors
3/dayburning hands, cause fear, identify, vanish


Str 5, Dex 14, Con 11, Int 9, Wis 16, Cha 12
Base Atk +3; CMB +3; CMD 10
Feats Alertness, Iron Will
Skills Fly +6, Perception +11, Sense Motive +5
Languages Common, Sphinx


Aided Insight (Su)

Once per day, a pseudosphinx can tap into the wisdom of its ancestors to answer a question for another creature. To do so, the pseudosphinx attempts a Wisdom check, gaining a bonus on the check equal to the querent's level and treating the result of the check as the result of an appropriate Knowledge check. The pseudosphinx must be touching the querent to use this ability.