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Peryton

This creature has a stag’s body, a hawk’s wings and talons, and the head of a slavering wolf with a rack of sharp antlers on its brow.

Peryton CR 4

XP 1,200
CE Medium magical beast
Init +7; Senses darkvision 60 ft., low-light vision; Perception +10

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp
42 (5d10+15)
Fort
+7, Ref +7, Will +3
DR
5/magic

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee
gore +9 (1d6+3/18–20), 2 hooves +3 (1d4+1)
Special Attacks
horrific critical, shadow mark

STATISTICS

Str 17, Dex 16, Con 17, Int 11, Wis 14, Cha 12
Base Atk
+5; CMB +8; CMD 21 (25 vs. trip)
Feats
Flyby Attack, Improved Initiative, Weapon Focus (gore)
Skills
Fly +12, Perception +10, Stealth +9
Languages
Common

SPECIAL ABILITIES

Horrific Critical (Ex)

A peryton’s gore attack threatens a critical hit on an 18–20. If a peryton kills a humanoid foe with a critical hit, it can tear out the victim’s heart with its wolf-like teeth as a free action. Any creature that witnesses this savage event must make a DC 13 Fortitude save or be shaken for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.

Shadow Mark (Su)

As a free action, a peryton can make a ranged touch attack by flying over a humanoid target—the maximum range of this attack is 300 feet. If the peryton hits, its shadow transforms to match the shadow of the creature struck. Once a peryton has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target, and every time the peryton hits that target with an attack, the creature must make a DC 13 Will save or become frightened for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.