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Owlbear, Sleeyk

An amalgam of fur and feathers, this bizarrely thin and gangly, yet still muscular half-bear, half-owl monstrosity raises its huge, ursine claws in anger.

Sleeyk Owlbear CR 4

XP 1,200
N Large magical beast
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +12

DEFENSE

AC 18, touch 13, flat-footed 14 (+4 Dex, +5 natural, –1 size)
hp 47 (5d10+20)
Fort +10, Ref +8, Will +2
Defensive Abilities evasion

OFFENSE

Speed 40 ft.
Melee 2 claws +8 (1d6+4 plus grab), bite +8 (1d8+4)
Space 10 ft.; Reach 5 ft.

TACTICS

Before Combat Like standard owlbears, sleeyk owlbears are fierce and territorial. However, they are generally controlled by handlers and in such situations may be led into combat purposefully by their riders. If no rider is present, a sleeyk owlbear reverts to its natural, untrained behavior.

During Combat They tend to attack without provocation, slaughtering any living creatures that cross their paths.

Morale Sleeyk owlbears that are ridden are generally kept under control and are subject to their riders’ commands. In normal circumstances, however, a sleeyk owlbear fights to the death.

STATISTICS

Str 19, Dex 18, Con 18, Int 2, Wis 12, Cha 10
Base Atk +5; CMB +10 (+14 grapple); CMD 24 (28 vs. trip)
Feats Improved Initiative, Great Fortitude, Run B, Skill Focus (Perception)
Skills Perception +12