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Onyx Deer

This creature looks like a deer about 5 feet tall at the shoulders with a dark brown head and chest changing to light brown on the rest of its body. A large white patch is prevalent across its back and rump. It has huge antlers at least as wide as a typical human is tall.

Onyx Deer CR 5

XP 1,600
N Large magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +14


AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 59 (7d10+21)
Fort +8, Ref +7, Will +3
Immune petrification


Speed 40 ft.
Melee bite +10 (1d8+4 plus onyx bite), gore +10 (1d8+4), 2 hooves +5 (1d8+2)
Space 10 ft.; Reach 5 ft.
Special Attacks bellow, onyx bite


Str 19, Dex 15, Con 17, Int 5, Wis 12, Cha 13
Base Atk +7; CMB +12; CMD 24 (28 vs. trip)
Feats Ability Focus (onyx bite), Improved Initiative, Improved Natural Attack (hooves), Skill Focus (Perception)
Skills Perception +14
Languages Sylvan (cannot speak)


Bellow (Su)

Twice per day, an onyx deer can unleash a rumbling bellow that instills fear in any creature within 100 feet that hears it. All creatures in the area must succeed on a DC 14 Will save or be shaken as long as they remain within the area and for 2d4 rounds afterward. A creature that succeeds on its saving throw is immune to the bellow of that onyx deer for 24 hours. The save DC is Charisma-based. Onyx deer are immune to their own bellow and that of other onyx deer.

Onyx Bite (Su)

An onyx deer's bite deals 1d4 points of Constitution damage against a living creature if it fails a DC 18 Fortitude save. A living creature reduced to Constitution 3 or less transforms into onyx, resembling nothing more than a statue. A stone to flesh spell returns a transformed creature to its original form, though if it was reduced to Constitution 0 by the onyx deer's bite it immediately dies upon returning to its natural form. The save DC is Constitution-based.

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