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Nightcaller

These black birds hunt intelligent prey.

Nightcaller CR 1

XP 400
NE Tiny magical beast
Init +3; Senses Darkvision 60 ft.,low-light vision; Perception +2

 DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 13 (2d10+2)
Fort +4, Ref +6, Will +2

 OFFENSE

Speed 10 ft., fly 60 ft. (good)
Melee bite +7 (1d3-2) and 2 talons +7 (1d3-2)
Space 2 1/2 ft.; Reach 0 ft.

 STATISTICS

Str 6, Dex 17, Con 12, Int 3, Wis 14, Cha 11
Base Atk +2; CMB +3; CMD 11
Feats Flyby AttackB, Weapon Finesse
Skills Bluff +6 ; Racial Modifiers +4 Bluff, +4 Fly
SQ mimic

 SPECIAL ABILITIES

Mimic (Ex)

Nightcallers may make Bluff checks to imitate cries for help in either Common, Elf or Gnome. A successful Bluff check leaves its target flat footed until the nightcaller’s next turn. Creatures that have been attacked by a nightcaller (or have had their allies attacked by a nightcaller) are immune to a nightcaller’s mimic for 24 hours.