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Muckdweller (3PP)

This small dwarf-sized bipedal lizard has mottled gray and brown flesh with a short dorsal fin that runs the length of its body, tapering off as it meets the tail. Its underbelly is yellow and its eyes are white. Its feet are webbed as are its tiny "hands."

Muckdweller CR 1/4

XP 100
N Small magical beast (reptilian)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5


AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1


Speed 10 ft., swim 30 ft.
Melee bite +4 (1d4-2)
Special Attacks blinding spray


Str 6, Dex 14, Con 11, Int 9, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 9
Feats Weapon Finesse
Skills Acrobatics +6, Perception +5, Swim +14; Racial Modifiers +4 Acrobatics, +4 Swim. Muckdwellers use their Dexterity modifier for Swim checks.


Blinding Spray (Ex)

By filling its mouth with muddy water, a muckdweller can fire a stream of muddy water in a 10-foot line. A creature hit must succeed on a DC 10 Reflex save or be blinded for 1d2 rounds. The save DC is Constitution-based. A muckdweller can take a move action to refill its mouth with muddy water so it can use its spray again.

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