This creature resembles a large, powerfully-built lion with a dragon's head where its head would normally be, a pair of large scaly draconic wings, and a long serpentine tail that ends in volley of sharpened spikes.
XP 4,800 DEFENSE
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size) OFFENSE
Speed 30 ft., fly 50 ft. (clumsy) STATISTICS
Str 24, Dex 15, Con 20, Int 9, Wis 14, Cha 13 SPECIAL ABILITIES
Breath Weapon (Su)A mantidrake's breath weapon depends on what type of dragon parent it had, as summarized on the table below. Regardless of its type, a mantidrake's breath weapon is usable once every 1d4 rounds, deals 5d8 points of damage, and allows a DC 19 Reflex save for half damage. The save DC is Constitution-based. To determine a mantidrake's draconic parent and breath weapon randomly, roll 1d10 and consult the table below.
Spikes (Ex)With a snap of its tail, a mantidrake can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in a single day. Immunity to Energy (Ex)A mantidrake is immune to one type of energy based on its draconic heritage: black, immunity to acid; blue, immunity to electricity; green, immunity to acid; red, immunity to fire; white, immunity to cold. | Source
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