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This creature resembles a large, powerfully-built lion with a dragon's head where its head would normally be, a pair of large scaly draconic wings, and a long serpentine tail that ends in volley of sharpened spikes.

Mantidrake CR 9

XP 4,800
LE Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +14


AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 94 (9d10+45)
Fort +11, Ref +8, Will +5
Immune energy, paralysis, sleep


Speed 30 ft., fly 50 ft. (clumsy)
Melee bite +15 (1d8+7), 2 claws +15 (1d8+7)
Ranged 6 spikes +11 (1d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (varies, see below, 5d8 damage, DC 19), spikes


Str 24, Dex 15, Con 20, Int 9, Wis 14, Cha 13
Base Atk +9; CMB +17; CMD 29 (33 vs. trip)
Feats Flyby Attack, Improved Natural Attack (claws), Power Attack, Skill Focus (Survival), Weapon Focus (spikes)
Skills Fly -4, Intimidate +3, Perception +14, Survival +6; Racial Modifiers +4 Perception
Languages Common, Draconic


Breath Weapon (Su)

A mantidrake's breath weapon depends on what type of dragon parent it had, as summarized on the table below. Regardless of its type, a mantidrake's breath weapon is usable once every 1d4 rounds, deals 5d8 points of damage, and allows a DC 19 Reflex save for half damage. The save DC is Constitution-based.

To determine a mantidrake's draconic parent and breath weapon randomly, roll 1d10 and consult the table below.

1d10 Draconic Parent Breath Weapon
1-2 Black 60-foot line of acid
3-4 Blue 60-foot line of lightning
5-6 Green 30-foot cone of gas (acid)
7-8 Red 30-foot cone of fire
9-10 White 30-foot cone of cold

Spikes (Ex)

With a snap of its tail, a mantidrake can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in a single day.

Immunity to Energy (Ex)

A mantidrake is immune to one type of energy based on its draconic heritage: black, immunity to acid; blue, immunity to electricity; green, immunity to acid; red, immunity to fire; white, immunity to cold.

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