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Kirin, Emperor

With draconic scales covering much of its body, this staglike creature moves with awe-inspiring grace.

Emperor Kirin CR 14

XP 3,200
Advanced kirin
LG Large magical beast (air)
Init +8; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +25


AC 24, touch 17, flat-footed 16 (+8 Dex, +7 natural, -1 size)
hp 187 (15d10+105)
Fort +15, Ref +17, Will +14
Resist cold 10, electricity 30, fire 10; SR 25


Speed 60 ft., fly 120 ft. (good)
Melee gore +22 (1d8+7/19-20), 2 hooves +16 (1d6+4)
Space 10 ft.; Reach 5 ft.

Special Attacks breath weapon (15-ft. cone, 8d6 fire damage, Reflex DC 23 for half, usable every 1d4 rounds), powerful charge (gore, 2d8+22)
Spell-Like Abilities (CL 15th; concentration +24)

Constantdetect evil, water walk
At willgaseous form, gust of wind
1/daybreak enchantment, create food and water, major creation, wind walk (self only)

Spells Known (CL 12th; concentration +21)

6th (4/day)chain lightning (DC 25)
5th (6/day)breath of life, true seeing
4th (8/day)cure critical wounds, holy smite (DC 23), restoration
3rd (8/day)haste, lightning bolt (DC 22), searing light, wind wall
2nd (8/day)alter self, cure moderate wounds, lesser restoration, resist energy, scorching ray
1st (8/day)color spray (DC 20), cure light wounds, disguise self, remove fear, sanctuary (DC 20)
0 (at will)arcane mark, create water, detect magic, guidance, mage hand, mending, message, resistance, stabilize


Str 24, Dex 27, Con 22, Int 22, Wis 25, Cha 28
Base Atk +15; CMB +23; CMD 41 (45 vs. trip)
Feats Combat Casting, Eschew MaterialsB, Flyby Attack, Hover, Improved Critical (gore), Iron Will, Skill Focus (Diplomacy), Toughness, Weapon Focus (gore)
Skills Bluff +24, Diplomacy +30, Fly +28, Intimidate +24, Knowledge (history) +21, Perception +25, Perform (sing) +24, Sense Motive +22
Languages Abyssal, Auran, Celestial, Common, Draconic, Infernal, Sylvan; telepathy 100 ft.



A kirin casts spells as a 12th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a kirin, meaning that the creature does not need a divine focus to cast them.