With draconic scales covering much of its body, this staglike creature moves with awe-inspiring grace.
XP 3,200 DEFENSE
AC 20, touch 15, flat-footed 14 (+6 Dex, +5 natural, -1 size) OFFENSE
Speed 60 ft., fly 120 ft. (good) Special Attacks breath weapon (15-ft. cone, 5d6 fire damage, Reflex DC 18 for half, usable every 1d4 rounds), powerful charge (gore, 2d8+14)
Constant—detect evil, water walk Spells Known (CL 6th; concentration +12)
3rd (4/day)—lightning bolt (DC 19) STATISTICS
Str 20, Dex 23, Con 18, Int 18, Wis 21, Cha 23 SPECIAL ABILITIESSpellsA kirin casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a kirin, meaning that the creature does not need a divine focus to cast them. | ![]() Source: AppleHunter
Variants
Emperor Kirin: The wisest and most powerful kirin are known as emperor kirin, having earned this title through the respect of their peers and the strength of their powers. They resemble standard kirin, except their hooves give off sparks as they gallop through the air. Emperor kirin have the advanced creature simple template and additional racial Hit Dice. When advancing a kirin's Hit Dice to create an emperor kirin, make the following additional changes.
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