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Kamadan, Dusk

This large leopard has midnight black fur and snakes bearing black and red ring patterns, hissing and ready to strike, sprouting from its shoulders.

Dusk Kamadan CR 5

XP 1,600
NE Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +10

DEFENSE

AC 21, touch 14, flat-footed 16 (+4 Dex, +1 dodge, +7 natural, -1 size)
hp 52 (5d10+25)
Fort +9, Ref +8, Will +4

OFFENSE

Speed 40 ft.
Melee bite +9 (1d6+5), 2 claws +9 (1d3+5), snakes +2 (1d4+1)
Space 10 ft.; Reach 5 ft. (10 ft. with snakes)
Special Attacks breath weapon (30-ft. cone, sleep, Fortitude DC 17 negates, usable every 1d4 rounds), pounce

STATISTICS

Str 21, Dex 19, Con 20, Int 9, Wis 16, Cha 13
Base Atk +5; CMB +11; CMD 26 (30 vs. trip)
Feats Combat Reflexes, Dodge, Mobility
Skills Acrobatics +8 (+12 when jumping), Perception +10, Stealth +8; Racial Modifiers +4 Stealth
Languages Aklo

SPECIAL ABILITIES

Breath Weapon (Su)

A dusk kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes (Fortitude DC 17 negates). Slapping or wounding awakens a creature put to sleep by this attack, but normal noise does not. This is a sleep effect. The save DC is Constitution-based.

Snakes (Ex)

A dusk kamadan's snakes attack simultaneously; this is always a secondary attack.

Snakes—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves.

Base Creature
Family Ties