This armored humanoid has a jackal's head, bulging muscles, and a gaze that makes the world drift away.
XP 600 DEFENSE
AC 17, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 dodge, +1 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 15, Dex 17, Con 15, Int 12, Wis 12, Cha 12 SPECIAL ABILITIESChange Shape (Su)A jackalwere has three forms. Its natural form is that of a jackal, but it can also take the form of a human or a human-jackal hybrid. A jackalwere's human form is fixed—it cannot assume different human forms. A jackalwere can use its sleep gaze in any of its forms. In jackal form, it functions as a dog. In its hybrid form, a jackalwere can make a bite attack as a secondary attack, while in human form it lacks its bite attack entirely. A jackalwere can shift into any of its three alternate forms as a move action. Equipment does not meld with the new form between human and hybrid forms but does between those forms and its jackal form. Jackal Empathy (Ex)A jackalwere can communicate and empathize with jackals (use stats for Small dog), and can use Bluff as if it were Diplomacy to change a jackal's attitude, receiving a +4 racial bonus to do so. Sleep Gaze (Su)Sleep for 3 minutes (a standard action rouses the creature, as does damage), 30 feet, Will DC 12 negates. A creature that succeeds at the saving throw cannot be affected by the same jackalwere's sleep gaze for 24 hours. This is a sleep effect. The save DC is Charisma-based. Weapon Intuition (Ex)A jackalwere is proficient with simple and martial melee weapons. | Examples
Jackalwere Fighter 4/Rogue 4 (CR 9)
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