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Frost Mite Swarm

This fog cloud unnaturally chills the air as it approaches, revealing a swarm of tiny insects.

Frost Mite Swarm CR 10

XP 9,600
NE Fine Magical Beast (cold, swarm)
Init +7; Senses darkvision 60 ft.; Perception +14

 DEFENSE

AC 21, touch 21, flat-footed 18 (+3 Dex, +8 size)
hp 97 (13d10+26), Regeneration 5 (fire)
Fort +9, Ref +11, Will +7
Defensive Abilities swarm traits Immune weapon damage, cold Weakness swarm traits, Vulnerability to fire

 OFFENSE

Speedfly 20 ft. (good)
Melee swarm (3d6 cold plus disease and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks disease, distraction (DC 17)

 STATISTICS

Str 1, Dex 17, Con 13, Int 3, Wis 12, Cha 10
Base Atk +13; CMB -; CMD -
Feats Ability Focus (disease), Hover, Improved Initiative, Iron Will, Skill Focus (Fly), Toughness, Wingover
Skills Fly +14, Perception +14, Stealth +19 Racial Modifiers +8 Fly
SQ swarm traits

 SPECIAL ABILITIES

Disease (Ex)

Any creature that takes damage from the frost mite’s swarm attack must succeed a DC 19 Fortitude save or contract frost scars disease. The save DC is Constitution-based.

Frost Scars: Disease-injury; save Fort DC 19 onset 1 day; frequency 1/day effect 1d2 Str plus 1d2 Dex damage; cure 2 consecutive saves.