This creature is a large grayish-black rat about 2 feet long.
XP 600 DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) OFFENSE
Speed 20 ft., climb 20 ft. TACTICSThey attack by biting a foe and then jumping to the Ethereal Plane. If badly wounded in battle an ethereal rat uses its ethereal jaunt ability to escape to the Ethereal Plane. STATISTICS
Str 6, Dex 13, Con 10, Int 2, Wis 12, Cha 2 SPECIAL ABILITIESEthereal Poison (Ex)Bite—injury; save Fort DC 13, frequency 1/round for 4 rounds, effect 1d4 Str, cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus. A victim that reaches Strength 0 from an ethereal rat's poisonous bite becomes ethereal (as if affected by the etherealness spell). The victim remains in this state until at least 1 point of Strength damage is healed. Ethereal Jaunt (Su)An ethereal rat can shift from the Ethereal to the Material Plane as a swift action and shift back again as a move action. The ability is otherwise identical with ethereal jaunt (caster level 15th). | Source
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