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Dragon Horse (3pp)

This creature resembles a horse with a smooth coat of scintillating blue hues that seem to flicker and wash over its body in waves as it gallops through the air. Its deep sky blue hooves do not touch the ground as it moves. The mane and tail of a dragon horse is of purest white and flows out behind it in an elegant cascade.

Dragon Horse CR 7

XP 3,200
NG Large magical beast (air)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +19

DEFENSE

AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
hp 76 (8d10+32)
Fort +10; Ref +9; Will +8
SR 16

OFFENSE

Speed 60 ft., fly 120 ft. (good)
Melee 2 hooves +14 (1d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (30 ft. cone, DC 18, 8d6 cold, usable once every 10 rounds), flying charge
Spell-like Abilities (CL 11th):

At willdetect chaos, detect evil, detect good, detect law
1/minute (CL 8th)—fog cloud, gust of wind (DC 17)
3/dayplane shift (DC 22)

STATISTICS

Str 24, Dex 17, Con 19, Int 16, Wis 18, Cha 20
Base Atk +8; CMB +16; CMD 29 (33 vs. trip)
Feats Flyby Attack, Improved Initiative, Iron Will, Power Attack
Skills Fly +16, Knowledge (planes) +11, Perception +19, Sense Motive +12, Survival +12; Racial Modifiers +4 Perception
Languages Common, Draconic, Auran; telepathy 100 ft.

SPECIAL ABILITIES

Breath Weapon (Su)

A dragon horse’s breath weapon is a 30 ft. cone of cold. It can only use its breath weapon once every 10 rounds (1/minute).

Flying Charge (Ex)

A dragon horse gains a +2 bonus on damage rolls if it charges while flying.

Plane Shift (Sp)

A dragon horse can enter the Ethereal Plane, Astral Plane, Elemental Planes of Air, or the Material Plane. This ability transports the dragon horse and up to two other creatures, provided they are on its back.

Source
Tome of Horrors Complete
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