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Dragon Horse

The glossy alabaster coat of this noble horse ripples with muscles, while its hooves shimmer with pale blue energy.

Dragon Horse CR 9

XP 6,400
NG Large magical beast (air)
Init +7; Senses darkvision 120 ft., know alignment, low-light vision; Perception +17

DEFENSE

AC 23, touch 13, flat-footed 19 (+3 Dex, +1 dodge, +10 natural, –1 size)
hp 105 (10d10+50)
Fort +12, Ref +10, Will +9

OFFENSE

Speed 60 ft., fly 120 ft. (good)
Melee 2 hooves +16 (2d6+7 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapons, flying charge

STATISTICS

Str 24, Dex 17, Con 21, Int 16, Wis 18, Cha 21
Base Atk +10; CMB +18; CMD 32 (36 vs. trip)
Feats Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility
Skills Fly +18, Knowledge (planes) +13, Perception +17, Sense Motive +14, Survival +14
Languages Auran, Common, Draconic; telepathy 100 ft.
SQ shift planes

SPECIAL ABILITIES

Breath Weapons (Su)

As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 20 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.

Flying Charge (Ex)

A dragon horse gains a +4 bonus on damage rolls if it charges while flying.

Know Alignment (Su)

Dragon horses automatically know the alignment of any creature they can see.

Shift Planes (Su)

A dragon horse can enter the Ethereal Plane, Astral Plane, Plane of Air, or Material Plane once per day as a standard action. This functions as plane shift, but the dragon horse can only bring up to two other willing creatures with it, and only if they are on its back.