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Devilfish

This purple, seven-armed octopoid monstrosity is the size of a horse, with hook-lined tentacles and cold, blue eyes.

Devilfish CR 4

XP 1,200
NE Large magical beast (aquatic)
Init +3; Senses low-light vision, see in darkness; Perception +5

DEFENSE

AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
hp 42 (5d10+15)
Fort +7, Ref +7, Will +2
Resist cold 10

OFFENSE

Speed 10 ft., swim 40 ft.; jet (240 ft.)
Melee tentacles +7 (3d6+4 plus grab)
Space 10 ft.; Reach 15 ft.
Special Attacks savage bite (+7 melee, 2d6+4/18–20 plus poison), unholy blood

STATISTICS

Str 17, Dex 17, Con 16, Int 3, Wis 12, Cha 8
Base Atk +5; CMB +9 (+13 grapple); CMD 22 (can't be tripped)
Feats Cleave, Combat Reflexes, Power Attack
Skills Escape Artist +5, Perception +5, Stealth +3, Swim +15
Languages Abyssal, Aquan, Common
SQ water dependency

SPECIAL ABILITIES

Poison (Ex)

Savage bite—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 consecutive saves.

Savage Bite (Ex)

A devilfish can attack with its savage bite whenever it makes a successful grapple check. This attack is in place of any other action made with a successful grapple check. The bite threatens a critical hit on a roll of 18–20, and injects the target with poison as well.

Unholy Blood (Su)

A devilfish’s blood is infused with fiendish magic. Once per day, as a swift action, a devilfish can emit a night-black cloud of this foul liquid, filling a 20-foot-radius cloud if underwater, or a 20-foot-radius burst on land. In water, the blood provides total concealment for everything but a devilfish (which can see through the blood with ease); on land the slippery blood coats the ground, making the area difficult terrain. The blood persists for 1 minute before fading. Anyone who enters a cloud of the blood in the water or who is within the area of a burst of blood on land must make a DC 15 Fortitude save or be nauseated for 1d4 rounds—this save need be made only once per cloud. The save DC is Constitution-based.

Water Dependency (Ex)

A devilfish can survive out of the water for 1 hour, after which it becomes fatigued. After 2 hours, the devilfish becomes exhausted and begins to suffocate.