This strange creature can only be described as a light pink, hairless monkey with the head of a fish and large, fin-like wings.
XP 400 DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size) OFFENSE
Speed 30 ft., climb 30 ft., fly 40 ft. (good), swim 30 ft. STATISTICS
Str 6, Dex 17, Con 12, Int 6, Wis 13, Cha 7 SPECIAL ABILITIESCursed Bite (Su)A coral capuchin can deliver a bite that bestows some of the creature's benefits and weaknesses upon the victim. The curse delivered by this bite persists for 1d6 hours, and cannot affect the same creature more than once in a 24-hour period. Affected creatures begin drying out when exposed to air, but can hold their breath for double the normal amount of time. Targets of this cursed bite take 1d6 points of damage for every 10 minutes they are out of water, though spending a full-round action to bathe the victim in any sort of water halts this damage. Victims must succeed at a DC 12 Constitution check to avoid this effect. Remove curse ends this curse's effect as normal. The save DC is Constitution-based. Moisture Dependency (Ex)A coral capuchin can breathe both air and water and survive indefinitely on land, but the creature must regularly be either submerged in water or thoroughly wetted down, or else it dries out in the air. A coral capuchin can survive out of water for a number of hours of equal to its Constitution score before it takes any negative effects. After this time, the creature takes 1d6 points of damage for every hour it remains dry. Bathing the creature in water of any sort resets this time frame. |