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Chuspiki

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This tiny creature, covered in a thick coat of fluffy fur, glides through the air, riding invisible currents on its fanlike tail.

Chuspiki CR 2

XP 600
CN Tiny magical beast (air)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +3

DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 19 (3d10+3)
Fort +4, Ref +6, Will +0
Defensive Abilities wind blessed, wind form

OFFENSE

Speed 30 ft., fly 60 ft. (perfect)
Melee tail fan +8 (1d4–2/×3)
Ranged air blast +8 (2d6+3)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail fan)
Psychic Magic (CL 3rd; concentration +4)

5 PEalter winds (1 PE, DC 12), gust of wind (2 PE, DC 13), whispering wind (2 PE)

Spell-Like Abilities (CL 3rd; concentration +4)

Constantfeather fall

STATISTICS

Str 6, Dex 17, Con 12, Int 12, Wis 9, Cha 13
Base Atk +3; CMB +4; CMD 12 (16 vs. trip)
Feats Point-Blank Shot, Precise Shot, Weapon Finesse B
Skills Acrobatics +9, Fly +13, Perception +3, Stealth +16
Languages Auran, Common
SQ basic aerokinesis

SPECIAL ABILITIES

Air Blast (Sp)

A chuspiki can make a ranged attack with an intense air blast, as the kineticist wild talent of the same name, using its Hit Dice as its kineticist level.

Basic Aerokinesis (Sp)

A chuspiki can use basic aerokinesis, as the kineticist wild talent of the same name.

Wind Blessed (Su)

A chuspiki is treated as a Large creature for the purposes of determining the effects wind has upon it.

Wind Form (Su)

Three times per day as an immediate action, a chuspiki can become insubstantial for 1 round. It gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits.

It can't attack or use any of its spell-like abilities while in wind form, with the exception of basic aerokinesis.