This creature looks like a thick-bodied reptile with eight legs. Its eyes glow with an eerie, pale green incandescence.
XP 3,200 DEFENSE
AC 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size) OFFENSE
Speed 20 ft. TACTICSGreater basilisks rear up on their hind legs and slash opponents with their poisonous claws while also using their deadly gaze attack. The breath of a greater basilisk is so foul that all creatures within 5 feet can be affected by it just by entering or remaining in the area. STATISTICS
Str 23, Dex 8, Con 18, Int 2, Wis 12, Cha 10 SPECIAL ABILITIESFoul Breath (Ex)A greater basilisk’s breath is extremely foul. Any creature in a space directly in front of a greater basilisk must succeed on a DC 18 Fortitude save or take 1d4 points of Constitution damage each round they remain in the area. A creature that successfully saves cannot be affected by the breath of the same greater basilisk for 24 hours. The save DC is Constitution-based. Gaze (Ex)Turn to stone permanently (as stone to flesh), range 30 feet, Fortitude DC 18 negates. A creature petrified in this manner that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more that 1 hour dead) is instantly restored to flesh. A single greater basilisk contains enough blood to coat 1d4 Medium creatures in this manner. The save DC is Constitution-based. Poison (Ex)Claw—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Con; cure 1 save. | Source
![]() Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games
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