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Baku

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This floating creature has long brown fur. Its face features a pair of long tusks and a curious elongated trunk for a snout.

Baku CR 8

XP 4,800
N Medium magical beast
Init +9; Senses darkvision 60 ft., low-light vision; Perception +16

DEFENSE

AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 95 (10d10+40)
Fort +11, Ref +12, Will +8
DR 10/cold iron; Immune mind-affecting effects, sleep; SR 19

OFFENSE

Speed 30 ft., fly 60 ft. (perfect)
Melee 2 claws +15 (1d4+2), gore +15 (1d6+2)
Special Attacks mental drain
Spell-Like Abilities (CL 10th; concentration +17)

At willinvisibility, lullaby, sleep (DC 18)
3/daydeep slumber (DC 20), dream
1/dayethereal jaunt, modify memory (DC 21)

STATISTICS

Str 14, Dex 21, Con 18, Int 15, Wis 16, Cha 25
Base Atk +10; CMB +12; CMD 27 (31 vs. trip)
Feats Alertness, Flyby Attack, Improved Initiative, Iron Will, Weapon Finesse
Skills Diplomacy +15, Fly +18, Perception +16, Sense Motive +13, Spellcraft +8, Stealth +16
Languages Aklo, Celestial, Common
SQ dream claws

SPECIAL ABILITIES

Dream Claws (Ex)

A baku's claws are treated as cold iron and magic for purposes of overcoming damage reduction.

Dream Eating (Su)

A baku can feed upon the dreams of any single sleeping creature within 100 feet. Alternatively, the baku can feed upon the dreams of a creature that it manages to contact with its dream spell-like ability. A creature can resist this effect with a DC 22 Will save. When a baku feeds in this way, it can elect to consume only nightmares or all dreams. If it only consumes nightmares, the target creature is immune to the effects of the nightmare spell, the dream haunting ability of the night hag, and other similar attacks for that period of sleep. If the baku instead feeds on all of the creature's dreams, that creature is fatigued upon waking and does not gain any benefits it would have received from sleep, such as natural healing or the ability to regain spells after resting. This is a mind-affecting sleep effect. The save DC is Charisma-based.

Mental Drain (Su)

When a baku attacks with a claw, it can choose, as a swift action, to deal 1d4 points of Intelligence damage on that attack. A DC 22 Will save negates this ability damage. The save DC is Charisma-based.