XP 800
N Large magical beast
Init +0; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +8
DEFENSE
AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
hp 28 (3d10+12)
Fort +6, Ref +3, Will +2
OFFENSE
Speed 30 ft., burrow 20 ft.
Melee bite +5 (2d6+4 plus 1d4 acid and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks spit acid
STATISTICS
Str 16, Dex 10, Con 17, Int 1, Wis 13, Cha 6
Base Atk +3; CMB +7 (+11 grapple); CMD 17 (25 vs. trip)
Feats Skill Focus (Perception), Toughness
Skills Climb +8, Perception +8
SPECIAL ABILITIES
Spit Acid (Ex)
Once every 6 hours, an ankheg can spit a 30-foot line of acid. Creatures struck by this acid take 4d4 points of acid damage (Reflex DC 14 halves). Once an ankheg uses this attack, it must wait 6 hours before using it again. Additionally, during this time period, its bite attack does not inflict any additional acid damage. As a result, an ankheg does not use this ability unless it is desperate or frustrated, most often spitting acid when reduced to fewer than half its full normal hit points or when it cannot not successfully grab an opponent. The save DC is Constitution-based.
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Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games
Lore Characters with ranks in Knowledge (Arcana) or Knowledge (nature) can learn more about ankhegs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Those who recognize the creatures' ancestry can also use Craft (armorsmithing) to learn more.
Knowledge (Arcana) or Knowledge (Nature)
DC |
Result |
13 |
This creature is an ankheg, a huge, burrowing insect with a dangerous bite and a tenacity matched only by its hunger.
This result reveals all magical beast traits.
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18 |
As well as its lethal bite with which it can latch on to its victims, an ankheg has a natural acidic venom which coats its mandibles and can be spit over short distances. Once an ankheg spits however, it takes a number of hours for it to build up its acid once more. |
23 |
These natural tunnelers can see in most conditions, and have a extra sense that allows them to detect the slightest of movements through the earth.
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Craft (Armorsmithing)
DC |
Result |
13 |
The tough, chitinous carapace of an ankheg can be used in the crafting of certain exotic heavy armors. Though a tricky material to work with, a skilled smith might find relatively undamaged specimens useful.
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Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara
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