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Al-mi’raj, Psionic

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XP 400
N Small magical beast (psionic)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9


AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 13 (2d10+2)
Fort +4; Ref +6; Will +1
Defensive Abilities blink; Immune poison; SR 12


Speed 40 ft.
Melee gore +6 (1d4-2)
Psi-like Abilities (ML 2nd)

At willcontrol air, control light, telekinetic force, psionic levitate


Str 6, Dex 17, Con 12, Int 5, Wis 12, Cha 6
Base Atk +2; CMB -1; CMD 12 (16 vs. trip) Feats Weapon Finesse
Skills Perception +9, Stealth +11, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Perception, +4 Survival when tracking by scent
SQ dimension door


Blink (Su)

Al-mi’raj can blink as a free action.

Dimension Door (Su)

An al-mi’raj can create an effect identical to a dimension door spell once per round as a standard action. The ability affects only the al-mi’raj, which never appears within a solid object and can act immediately after teleporting.

Tome of Horrors Complete
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Editor's Notes

Where possible, we have linked psionic abilities to the psionic section of this site, which is based on Dreamscarred Press' Psionic Unleashed.  Unfortunately, there are some powers for this creature which do not have an equivalent.  We recommend using the spell-like version of this power, as noted below.

Psionic Replacement

If you do not use psionics in your campaign, replace the psionic al-mi’raj’s psionic ability with the following spell-like abilities: At will—control winds, deeper darkness, levitate, telekinesis. Caster level 2nd.