Spiraling patterns cover this shadowy humanoid's skin, and its black hair trails away in wisps.
XP 200 DEFENSEAC 14, touch 14, flat-footed 11 (+3 Dex, +1 size) OFFENSESpeed 20 ft. 1/day—ghost sound (DC 11), pass without trace, ventriloquism (DC 12) Arcane School Spell-Like Abilities (CL 1st; concentration +4) 6/day—blinding ray Illusionist Spells Prepared (CL 1st; concentration +4) 1st—hypnotism (DC 14), silent image (DC 14), vanish Opposition Schools necromancy, transmutation STATISTICSStr 8, Dex 16, Con 12, Int 17, Wis 8, Cha 13 SPECIAL ABILITIESLight and Dark (Su)Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute. | Wayang CharactersWayangs are defined by class levels—they don't have racial Hit Dice. Wayangs have the following racial traits: +2 Dexterity, +2 Intelligence, –2 Wisdom: Wayangs are nimble and cagey, but their worldview is strange. Small: Wayangs are Small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks. Slow Speed: Wayangs have a base speed of 20 feet. Darkvision: Wayangs can see in the dark up to 60 feet. Light and Dark (Su): See stat block above. Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks. Shadow Magic: Wayangs add +1 to the save DC of shadow subschool spells they cast. Wayangs with a Charisma score of 11 or higher gain the following spell-like abilities:
Shadow Resistance: Wayangs get a +2 racial bonus on saves against spells of the shadow subschool. Languages: Wayangs begin play speaking Common and Wayang. Those with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, and Infernal. |