A column of soldiers move together, their weapons at the ready in a coordinated front.
XP 6,400 DEFENSEAC 22, touch 13, flat-footed 20 (+9 armor, +2 Dex, +1 profane) OFFENSESpeed 20 ft. STATISTICSStr 20, Dex 15, Con 19, Int 10, Wis 18, Cha 13 SPECIAL ABILITIESCunning Initiative (Ex)An inquisitor troop adds its Wisdom bonus to its initiative checks. Judgment of Protection (Su)An inquisitor troop gains a +1 profane bonus to its armor class. Fast Healing (Sp)An inquisitor troop's fast healing is a reflection of the fact that each round, some of the inquisitors in the troop cast cure light wounds spells on wounded members. Not all inquisitors in a troop use this ability simultaneously, and they can only grant fast healing to the troop for up to 10 rounds per day. Activating this ability is a free action that does not provoke an attack of opportunity. Protect Ally (Ex)A testudo troop provides soft cover to any creature it recognizes as an ally who shares its space. Such protected allies treat squares occupied by the troop as difficult terrain and must succeed at a concentration check (DC = 15 + spell level) to cast spells while so protected, but do not take troop damage from being within the troop's space. |