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Trollkin

With a mottled green and grey skin and a ridge or crest along its spine, the trollkin resembles a strange cross of troll and lizard. Its hissing speech is disturbing, but the trollkin are not always evil, and are more inclined to look after their own interests than to serve dark gods.

Trollkin CR 1

XP 400
N Medium humanoid
Init +0; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 15, touch 10, flat-footed 15 (+2 armor, +3 natural)
hp 11 (2d8+2); fast healing 1 (acid or fire)
Fort +2; Ref +2; Will +1

OFFENSE

Speed 30 ft.
Melee longspear +2 (1d6+1/x3), bite +0 (1d4) or 2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +1 (1d4+1)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

STATISTICS

Str 12, Dex 10, Con 14, Int 9, Wis 12, Cha 10
Base Atk +1; CMB +2; CMD 12
Feats Multiattack
Skills Handle Animal +5, Perception +2; Racial Modifiers +4 Handle Animal
Languages Draconic, Giant, Northern Tongue

SPECIAL ABILITIES

Fast Healing (Ex)

A trollkin regains 1 hp/round, though not fire or acid damage, nor damage due to starvation or exhaustion. A trollkin gains no hit points from fast healing in any round when it suffers fire or acid damage.