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Tengu

Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.

Tengu CR 1/2

XP 200
Male tengu rogue 1
N Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +8

DEFENSE

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2

OFFENSE

Speed 30 ft.
Melee dagger +3 (1d4+1/19–20), bite –2 (1d3)
Ranged short bow +3 (1d6/×3)
Special Attacks sneak attack +1d6

STATISTICS

Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Skills Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; Racial Modifiers +2 Perception, +2 Stealth, +4 Linguistics
Languages Common, Goblin, Halfling, Tengu
SQ gifted linguist, swordtrained, trapfinding

SPECIAL ABILITIES

Gifted Linguist (Ex)

Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.

Swordtrained (Ex)

Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Tengu Characters

Tengus are defined by their class levels—they do not possess racial Hit Dice. All tengus have the following racial traits.

  • +2 Dexterity, –2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate.
  • Senses: Tengus have low-light vision.
  • Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth.
  • Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
  • Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
  • Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.
  • Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language

Preconstructed NPC's