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Syrinx

Robed in silk and its own regal wings, this humanoid assays its surroundings with the lethal detachment of the owl it resembles.

Syrinx CR 1/3

XP 135
Syrinx adept 1
LE Medium humanoid (syrinx)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +3 (+5 at night)

DEFENSE

AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 5 (1d6–1)
Fort –1, Ref –1, Will +4; +2 vs. mind-affecting effects

OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee quarterstaff –1 (1d6–1)
Adept Spells Prepared (CL 1st; concentration +3)

1stcommand (DC 13)
0thdetect magic, ghost sound (DC 12), read magic, stabilize

STATISTICS

Str 8, Dex 8, Con 9, Int 12, Wis 15, Cha 11
Base Atk +0; CMB –1; CMD 8
Feats Combat Casting
Skills Fly +3, Perception +3 (+5 at night), Spellcraft +5; Racial Modifiers +2 Perception at night, +2 Stealth at night
Languages Common, Syrinx; speak with avians

SPECIAL ABILITIES

Speak with Avians (Ex)

Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).

Syrinx Characters (16 RP)

Syrinx are defined by their class levels, and do not possess racial Hit Dice. Syrinx have the following racial traits.

Standard Racial Traits

  • Ability Score Racial Traits Syrinx are contemplative and patient, traits that make them somewhat slow to act. As a result, syrinx gain a +2 bonus to Wisdom but suffer a –2 penalty to Dexterity.
  • Speed: Syrinx have a base speed of 30 feet.
  • Flight: Syrinx have a fly speed of 60 feet with average maneuverability.
  • Languages: Syrinx begin play speaking Syrinx. Syrinx with high Intelligence scores can choose from the following: Auran, Celestial, Strix, or Infernal.

Defense Racial Traits

Feat and Skill Racial Traits

Magical Racial Traits

Senses Racial Traits

  • Low-Light Vision: Syrinx can see twice as far as humans in conditions of dim light.
  • Darkvision: Syrinx can see in the dark up to 60 feet.