XP 135
Syrinx adept 1
LE Medium humanoid (syrinx)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +3 (+5 at night)
DEFENSE
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 5 (1d6–1)
Fort –1, Ref –1, Will +4; +2 vs. mind-affecting effects
OFFENSE
Speed 30 ft., fly 60 ft. (average)
Melee quarterstaff –1 (1d6–1)
Adept Spells Prepared (CL 1st; concentration +3)
STATISTICS
Str 8, Dex 8, Con 9, Int 12, Wis 15, Cha 11
Base Atk +0; CMB –1; CMD 8
Feats Combat Casting
Skills Fly +3, Perception +3 (+5 at night), Spellcraft +5; Racial Modifiers +2 Perception at night, +2 Stealth at night
Languages Common, Syrinx; speak with avians
SPECIAL ABILITIES
Speak with Avians (Ex)
Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).
| Syrinx Characters (16 RP)
Syrinx are defined by their class levels, and do not possess racial Hit Dice. Syrinx have the following racial traits.
Standard Racial Traits
- Ability Score Racial Traits Syrinx are contemplative and patient, traits that make them somewhat slow to act. As a result, syrinx gain a +2 bonus to Wisdom but suffer a –2 penalty to Dexterity.
- Speed: Syrinx have a base speed of 30 feet.
- Flight: Syrinx have a fly speed of 60 feet with average maneuverability.
- Languages: Syrinx begin play speaking Syrinx. Syrinx with high Intelligence scores can choose from the following: Auran, Celestial, Strix, or Infernal.
Defense Racial Traits
Feat and Skill Racial Traits
Magical Racial Traits
Senses Racial Traits
- Low-Light Vision: Syrinx can see twice as far as humans in conditions of dim light.
- Darkvision: Syrinx can see in the dark up to 60 feet.
|
|