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Svirfneblin

This bald gnome has rocky gray skin and a wiry physique. Its pale eyes are overly large and expressive.
Svirfneblin
CR 1
XP 400
Svirfneblin ranger 1
N Small humanoid (gnome)
Init +2; Senses darkvision 120 ft., low-light vision; Perception +6
DEFENSE
AC 15, touch 15, flat-footed 11 (+2 Dex, +2 dodge, +1 size)
hp 15 (1d10+5)
Fort +6, Ref +6, Will +2
SR 12
OFFENSE
Speed 20 ft. (15 ft. in armor)
Melee heavy pick +3 (1d4+1/×4)
Ranged light crossbow +4 (1d6/19–20)
Special Attacks favored enemy (dwarf +2), +1 to attack vs. dwarven and reptilian humanoids
Spell-Like Abilities (CL 1st)
Constant—nondetection
1/day—blindness/deafness (DC 12), blur, disguise self
STATISTICS
Str 13, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +1; CMD 15
Feats Toughness
Skills Craft (alchemy) +6, Heal +4, Knowledge (dungeoneering) +4, Perception +6, Stealth +12 (+14 underground), Survival +4 (+5 tracking); Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Stealth (+4 Stealth underground)
Languages Gnome, Undercommon
SQ stonecunning, track, wild empathy +0
Svirfneblin Characters
Svirfneblin are defined by their class levels—they do not possess racial Hit Dice. A svirfneblin's CR is equal to his class level. Svirfneblin have the following racial traits.
  • –2 Strength, +2 Dexterity, +2 Wisdom, –4 Charisma: Svirfneblin are fast and observant, but relatively weak and emotionally distant.
  • Small: Svirfneblin are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Defensive Training: Svirfneblin gain a +2 dodge bonus to Armor Class.
  • Senses: Svirfneblin have darkvision 120 ft. and low-light vision.
  • Fortunate: Svirfneblin gain a +2 racial bonus on all saving throws.
  • Skilled: Svirfneblin gain a +2 racial bonus on Stealth checks; this improves to a +4 bonus underground. They gain a +2 racial bonus on Craft (alchemy) checks and Perception checks.
  • Hatred: Svirfneblin receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and dwarven subtypes due to training against these hated foes.
  • Stonecunning: Svirfneblin gain stonecunning as a dwarf.
  • Spell Resistance: Svirfneblin have SR equal to 11 + class levels.
  • Svirfneblin Magic: Svirfneblin add +1 to the DC of any illusion spells they cast. Svirfneblin also gain the spell-like abilities listed above; caster level equals the svirfneblin's class levels.
  • Languages: Svirfneblin begin play speaking Gnome and Undercommon. Those with high Int scores can choose from the following bonus languages: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, or Terran.