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Orc, Common

This barbaric humanoid bears ragged equipment and armor in sullen colors. It has coarse body hair and a stooped posture like some primitive man but with a grayish-green skin tone and bestial facial features beneath a black hood. Burning red eyes peer below a low, sloping brow, just above a flattened nose, and prominent tusk-like teeth.

Orc CR 1/3

XP 135
Orc warrior 1
CE Medium humanoid
Init +0; Senses darkvision 60 ft.; Perception –1
Weakness light sensitivity


AC 13, touch 10, flat-footed 13 (+3 armor)
hp 6 (1d10+1)
Fort +3, Ref +0, Will –1
Defensive Abilities ferocity


Speed 30 ft.
Melee falchion +5 (2d4+4/18–20)
Ranged javelin +1 (1d6+3)


Before Combat Orcs make few preparations before combat, preferring to charge headlong at any foe that presents itself.

During Combat Orcs prefer to use two-handed weapons to maximize the effectiveness of their great strength. They attack in ambushes from concealment to take an enemy off-guard and cause as much fear and confusion as possible.

Morale Orcs are bullies and cowards. They flee when the odds have turned against them and any nearby leaders are dead— or have already fled. They are prone to surrender and truces if such actions save their skins, although they honor such terms only as long as it is to their benefit to do so. Exceptions to this are dwarves and elves, from whom they neither ask nor give quarter.


Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6
Base Atk +1; CMB +4; CMD 14
Feats Weapon Focus (falchion)
Skills Intimidate +2
Languages Common, Orc
SQ weapon familiarity


Ferocity (Ex)

An orc remains conscious and can continue fighting even if its hit point total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

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Characters with ranks in Knowledge (local) can learn more about orcs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Characters can also use Knowledge (nature) to determine this information, but the DCs are 5 higher. Those who recognize the creatures' ancestry can also use Knowledge (the planes) or Knowledge (religion) to learn more.

Knowledge (Local)

DC Result
10 This primitive looking creature is an orc, one of the most prolific and aggressive of the humanoid races. Orcs speak their own language, and the more intelligent of their kind often learn Goblin or Giant. This result reveals all humanoid traits.
15 Orcs are considerably stronger than the average human, though this is countered by a general lack of the more cerebral traits. A warlike people who believe that to survive they must conquer as much territory as they can, they are often at odds with those they encounter (including other tribes of their own kind) and are a generally hated race for this reason. Their warlike culture does however mean that all of their kind are well trained in the use of weaponry, and many prefer large, two-handed weapons that deal as much damage as quickly as possible.
20 Orcs do have one weakness - a sensitivity to bright light that can dazzle these naturally noctunal creatures. Orc leaders are traditionally warriors of one kind or another, often from the Barbarian tradition. Although rare, orc spellcasters are typically ruthlessly ambitious, and the rivalries between warrior and spellcaster factions can sometimes tear a tribe apart. Orc society is usually patriarchal, with females seen as prized possessions at best and chattel at worst.

Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara