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Merfolk, Deep

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This gaunt mermaid has a long, semitransparent tail with a vivid red crest and caudal fin.

Deep Merfolk CR 3

XP 800
N Medium humanoid (aquatic)
Init +9; Senses blindsense 30 ft., darkvision 60 ft.; Perception +2

DEFENSE

AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 30 (4d8+12)
Fort +4, Ref +6, Will +4
Defensive Abilities deep dweller, semitransparent; Resist cold 5
Weaknesses light sensitivity

OFFENSE

Speed 10 ft., swim 40 ft.
Melee spear +6 (1d8+4/×3)
Special Attacks sneak attack +2d6, sprint

STATISTICS

Str 17, Dex 20, Con 16, Int 11, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 21
Feats Improved Initiative, Power Attack
Skills Perception +2, Stealth +9 (+17 underwater), Swim +16; Racial Modifiers +8 Stealth (while underwater)
Languages Aquan

SPECIAL ABILITIES

Deep Dweller (Ex)

Deep merfolk are immune to damage from water pressure; their bodies adjust instantly to different depths.

Semitransparent (Ex)

Deep merfolk are very difficult to spot while they are underwater. So long as they are at least 10 feet underwater, deep merfolk gain concealment and can use the Stealth skill while moving at their normal speed without penalty.

In the ocean depths (about 3,000 feet deep or more), this benefit improves to total concealment.

Sprint (Ex)

A deep merfolk can charge or withdraw at up to 3 times its swim speed.